+8 years experience in Video Game as 3D Game Artist.
My specialties and preferences : Environments, Level Art, Props/Assets and Vehicles.
Software specialties:
- 3DS Max
- Substance Designer
- Substance Painter
- Quixel Suite
- Zbrush
- Adobe Photoshop
- Unity
- Unreal Engine
- Unigine
- Marmoset Toolbag
- Speedtree
Knowledge :
- Houdini
- World machine
Games I've been working on - since 2008 to 2018 :
••• Dual Universe - Sci-Fi Sandbox MMORPG (PC)
••• Lucha Fury : Action/Beat'em all game (XBLA)
••• Street Wrestler : Action/Beat'em all game (Iphone/Ipad)
••• The Cursed Crusade (Xbox360/PS3/PC)
••• Hidden Path of Faery (PC)
••• Diablo-like game (Iphone)
••• My Dangerous Pet Snake (DS)
••• My Dangerous Pet Spider (DS)
••• Horsez - Alexandra Ledermann 2008 (Wii/PC)
I have profound knowledge of video game development process, capacity to communicate and collaborate with game designers and programmers.
I'm skilled in modeling, texturing of high-poly / low-poly models. I can easily adapt to new technology and game engine (Skills PBR).
I have extensive work experience with 3D printing as I possess my own 3D printer, Ultimaker 2.