More than fifteen years in the games industry.
Specialising in materials, environment, texturing and shaders, I've built my career project by project, from modelling low-poly environments to leading art teams on globally distributed AAA productions.
At Virtuos since 2022, as Lead Material Artist on The Elder Scrolls IV: Oblivion Remastered — awarded the Golden Joystick Award 2025 (Best Remake/Remaster), the New York Game Award (Best Remake), and the Webby Awards 2026 (Technical Achievement). I also supervised an entire art teams (concept and 3D artists) on Cyberpunk 2077 — Patch 2.3, working in close collaboration with CD Projekt Red's art directors.
My expertise:
| PBR materials: environments, hard surface, organic surfaces
| Shaders and material systems in Unreal Engine 5
| Substance Painter / Designer pipelines in AAA production contexts
| Team leadership and art reviews
| Optimisation and real-time engine integration
Alongside production work, I teach material, texturing and shaders, alos UE5 projects monitoring at several Parisian game art schools (New3dge, Gaming Campus, LISAA) to Master level students something that keeps me sharp and honest about what the industry actually demands.
I'm also genuinely curious about where the field is heading: procedural generation, automatisation, optimisation, and how these tools are reshaping our production workflows in practice.